http://www.giantitp.com/forums/showthread.php?p=6477989#post6477989
For proper Viewing .
Saturday, July 11, 2009
Friday, July 10, 2009
Nobles of Dararun
House Brushranger :
Ologeon Brushranger (Lord)
Wife : Lady Darthyra
Chidren : Krisiries (Girl)
House Woodsoul :
Walian Woodsoul (Lord)
Wife : Lady Maraga
House Chandler :
Xavice Chandler (Lord)
House Gentleharp :
Pettumal Gentleharp (Lord)
Wife : Lady Zinnaemita
House Pegason :
Davlannan Pegason (Lord)
House Silvershaper :
Zanril Silvershaper (Lord)
Wife : Lady Alilyassa
Children : Norros , Otiven , Davaver (Boys)
Of the Swords of the Sovereign
Knight Lord , Stiggin Cascada , Lord of Admittance of the Swords
The Duke : Leader and Founder of the Swords
Ologeon Brushranger (Lord)
Wife : Lady Darthyra
Chidren : Krisiries (Girl)
House Woodsoul :
Walian Woodsoul (Lord)
Wife : Lady Maraga
House Chandler :
Xavice Chandler (Lord)
House Gentleharp :
Pettumal Gentleharp (Lord)
Wife : Lady Zinnaemita
House Pegason :
Davlannan Pegason (Lord)
House Silvershaper :
Zanril Silvershaper (Lord)
Wife : Lady Alilyassa
Children : Norros , Otiven , Davaver (Boys)
Of the Swords of the Sovereign
Knight Lord , Stiggin Cascada , Lord of Admittance of the Swords
The Duke : Leader and Founder of the Swords
Aspect Magi : Gifts of the Aspects finished

I have completed the Gifts of the Aspects Special Ability Charts for the Aspect Magi .
I guess , I can use this as an opportunity to unviel my newest abonmination , errm , I mean creation .
Ok so , Since Arcane Magick , is the use of immortal energies and the lingering force of creation left in the world to form the supernatural in flamboyant ways into existance from seemingly nothingness , The Celestial Arts , are the augumentation of the natural world and the energies of the Aspects (Gods) throught internal means , and thus isn't like using crack , or PCP, I suppose . Now I know that the cleric usually is the end all be all of the divine magick spectrum , I have made however , a person that is gifted initially with a celestial art , and throught the study of the Celestial arts , will further their craft , to envigorate and stimulate the energies of the aspects within the natural world . These individuals have a natural connection to the energies of the divine , but without practice of this 'art' they will become nothing and fade into mediocraty .
Type : Divine Caster (Wisdom and Sanctum Prepatory) - They Don't Pray for their Spells , They Actually Have to 'study' and 'craft' them .
Spell-casting : Weaker than Wizard and Cleric
Special : Much more powerful than Cleric and Wizard
Bonus feats : Limited
Scribe Scroll : As a bonus feat at like lvl 5
Use : Depending on his Choice in Gifts , the Aspect Magi , can fill the roll of Supporting/Possibly leading Caster , Healer , or Supporting Fighting figure .
Thursday, July 9, 2009
I finished also
I finished my Mage of the Danon Legendary Class and is available for proper viewing at :
http://www.giantitp.com/forums/showthread.php?t=117816
http://www.giantitp.com/forums/showthread.php?t=117816
I finished it
Here is my new Prestige Class!
Homebrew Prestige Class
The Knowledge Seeker
Throughout all of the lands, these men are sought after to enlighten and educate the nobility, even more so than wizards. These, often simple looking, humble men are the Knowledge seekers; blessed with powerful memories and sharp minds these men relish a challenge, and will always seek out knowledge. These men and women are all followers of the Way of Knowledge, and become the greatest warriors, mages, and specialists in the known lands. The dream of the greatest of the knowledge seekers is to attain immortality, so that their search for all the knowledge of the universe never needs to end.
Hit Dice: d6
Requirements:
Attribute: Int 18
Skills: Knowledge (any) 5 pts
Level: 5
Age: Human: 30, Dwarf: 80, Elf: 200. (Creatures of similar life spans have equivalent numbers)
Class Skills: Knowledge (all), Decipher Script, Appraise, Concentration, Gather Information, Search, Spot, Use Magic Device, 6 Crafts
Skill Points at each level: 10+int modifier.
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
1st
+0
+0
+0
+2
Quick Reader, Skilful, Cursed to Learn
2nd
Special
Special
Special
Special
Way of the Warrior, Way of the Mage, Way of the Skilled, All Knowing
Way of the Warrior
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
2nd
+1
+1
+1
+2
Weapon Learner, Body Beyond Age
3rd
+2
+2
+2
+2
Specialist
4th
+3
+3
+3
+2
Weapon Learner II
5th
+4
+4
+4
+2
Specialist II
6th
+5/+0
+5
+5
+2
Weapon Learner III
7th
+6/+1
+6
+6
+2
Specialist III
8th
+7/+2
+7
+7
+2
Weapon Learner IV
9th
+8/+3
+8
+8
+2
Specialist IV
10th
+9/+4
+10
+10
+2
Weapon Master, Toned
Way of the Mage
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
2nd
+0
+0
+0
+3
Item Creation
3rd
+1
+0
+0
+4
Spell Master, Enhanced Caster
4th
+1
+1
+0
+5
Item Creation II
5th
+2
+1
+0
+6
Enhanced Caster II
6th
+2
+1
+0
+7
Item Creation III
7th
+3
+1
+1
+8
Enhanced Caster III
8th
+3
+2
+1
+10
Item Creation IV
9th
+4
+2
+2
+11
Enhanced Caster IV
10th
+5
+2
+2
+12
Item Creator,
Enlightened
Way of the Skilled
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
2nd
+1
+1
+1
+2
Most Skilled,
3rd
+2
+1
+2
+2
Skilled One
4th
+3
+2
+3
+2
Weapon Learner
5th
+3
+2
+4
+2
Item Creation
6th
+4
+3
+5
+3
Skilled One II
7th
+5/+0
+3
+6
+3
8th
+5/+0
+4
+7
+4
Skilled One III
9th
+6/+1
+4
+8
+4
10th
+6/+1
+5
+10
+5
Skilled One IV, Master of his Own
Quick Reader: Having explored the world in search of knowledge, a Knowledge Seeker has read many tomes, and may therefore learn anything that a book can teach in half the time it normally would.
Skilful: A knowledge seeker has learned much from specialists around the world, and has been taught a few tricks, he can therefore spend 4 skill points on any skill to make it a class skill.
Cursed to Learn: A Knowledge Seeker has a dreadful desire to always learn more. He must therefore always put at least 2 skill points into a knowledge skill.
All knowing: Since the Seekers of Knowledge spend their lives learning, they no longer have a cap on the number of skill points they can put in to knowledge skills.
The Way: A knowledge seeker devotes himself to a certain branch of learning, these branches are as follows, Warrior, Mage, and Skilled.
Weapon Learner: Men who follow the Way of the Warrior are experts in the use of all weapons, and can therefore take any weapon proficiency feat at the cost of 4 Skill points.
Weapon Learner II: Now costs 3 skill points
Weapon Learner III: Now costs 2 skill points
Weapon Learner IV: Now costs 1 skill point
Body Beyond Age: One who follows the way of the warrior goes through rigorous daily training, and therefore no longer suffers the negative effects of aging.
Item Creation: One who follows the way of the Mage learns of all the tools around him easily, and may therefore take any Item Creation feat for 4 skill points.
Item Creation II: Now costs 3 skill points.
Item Creation III: Now costs 2 skill points.
Item Creation IV: Now costs 1 skill point.
Most Skilled: One who follows the way of the skilled may hone their abilities as they see fit, they therefore now count every skill as a class skill.
Specialist: He that follows the Way of the Warrior, will master the use of all his weapons, he can therefore take a weapon focus feat at the cost of 4 skill points.
Specialist II: Now costs 3 skill points.
Specialist III: Now costs 2 skill points.
Specialist IV: Now Costs 1 skill point.
Spell Master: One that learns the Way of the Mage goes out of his way to learn new spells, he can therefore spend 1 skill point/spell level to learn a new spell. (This means that the wizard will have more spells in his spell books, and the Sorcerer will know more spells.)
Enhanced Caster: He that follows the Way of the Mage will learn all of the tricks towards casting his spells and can now take metamagic feat for 4 skill points.
Enhanced Caster II: Now Costs 3 skill points.
Enhanced Caster III: Now costs 2 skill points.
Enhanced Caster IV: Now costs 1 skill point.
Skilled One: One that follows the way of the Skilled has a much more diverse tree of knowledge, he can therefore take any feat, other than combat, item creation, and metamagic, for 4 skill points.
Skilled One II: Now Costs 3 skill points.
Skilled One III: Now costs 2 skill points.
Skilled One IV: Now costs 1 point.
Weapon Master: Having lived a long life practicing with many weapons, the Weapon Master becomes proficient in all weapon types.
Toned: One that has mastered the Way of The Warrior has trained his body to nearly perfection, he therefore chooses either Strength, Dexterity, or Constitution and increases it to 30 for 10 skill points.
Item Creator: The Item creator, has practiced the art of crafting for a very long time, he now has every Item Creation feat, as well as a +2 bonus to all craft skills.
Enlightened: One that has Mastered the Way of the Mage has let his mind expand beyond the point of any normal mortal, he can therefore choose either Intelligence, Wisdom or Charisma(Archais and Sanctum as well in Dromolien) and bring it up to 30 for 10 skill points.
Master of his Own: He has spent his life training body and mind for that of which he wills, the one who masters the Way of the Skilled may choose any ability and augment it to 30 at the cost of half of his skill points for that level.
Homebrew Prestige Class
The Knowledge Seeker
Throughout all of the lands, these men are sought after to enlighten and educate the nobility, even more so than wizards. These, often simple looking, humble men are the Knowledge seekers; blessed with powerful memories and sharp minds these men relish a challenge, and will always seek out knowledge. These men and women are all followers of the Way of Knowledge, and become the greatest warriors, mages, and specialists in the known lands. The dream of the greatest of the knowledge seekers is to attain immortality, so that their search for all the knowledge of the universe never needs to end.
Hit Dice: d6
Requirements:
Attribute: Int 18
Skills: Knowledge (any) 5 pts
Level: 5
Age: Human: 30, Dwarf: 80, Elf: 200. (Creatures of similar life spans have equivalent numbers)
Class Skills: Knowledge (all), Decipher Script, Appraise, Concentration, Gather Information, Search, Spot, Use Magic Device, 6 Crafts
Skill Points at each level: 10+int modifier.
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
1st
+0
+0
+0
+2
Quick Reader, Skilful, Cursed to Learn
2nd
Special
Special
Special
Special
Way of the Warrior, Way of the Mage, Way of the Skilled, All Knowing
Way of the Warrior
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
2nd
+1
+1
+1
+2
Weapon Learner, Body Beyond Age
3rd
+2
+2
+2
+2
Specialist
4th
+3
+3
+3
+2
Weapon Learner II
5th
+4
+4
+4
+2
Specialist II
6th
+5/+0
+5
+5
+2
Weapon Learner III
7th
+6/+1
+6
+6
+2
Specialist III
8th
+7/+2
+7
+7
+2
Weapon Learner IV
9th
+8/+3
+8
+8
+2
Specialist IV
10th
+9/+4
+10
+10
+2
Weapon Master, Toned
Way of the Mage
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
2nd
+0
+0
+0
+3
Item Creation
3rd
+1
+0
+0
+4
Spell Master, Enhanced Caster
4th
+1
+1
+0
+5
Item Creation II
5th
+2
+1
+0
+6
Enhanced Caster II
6th
+2
+1
+0
+7
Item Creation III
7th
+3
+1
+1
+8
Enhanced Caster III
8th
+3
+2
+1
+10
Item Creation IV
9th
+4
+2
+2
+11
Enhanced Caster IV
10th
+5
+2
+2
+12
Item Creator,
Enlightened
Way of the Skilled
Level
Base Attack Bonus
Fortitude Save
Reflex Save
Will Save
Special
2nd
+1
+1
+1
+2
Most Skilled,
3rd
+2
+1
+2
+2
Skilled One
4th
+3
+2
+3
+2
Weapon Learner
5th
+3
+2
+4
+2
Item Creation
6th
+4
+3
+5
+3
Skilled One II
7th
+5/+0
+3
+6
+3
8th
+5/+0
+4
+7
+4
Skilled One III
9th
+6/+1
+4
+8
+4
10th
+6/+1
+5
+10
+5
Skilled One IV, Master of his Own
Quick Reader: Having explored the world in search of knowledge, a Knowledge Seeker has read many tomes, and may therefore learn anything that a book can teach in half the time it normally would.
Skilful: A knowledge seeker has learned much from specialists around the world, and has been taught a few tricks, he can therefore spend 4 skill points on any skill to make it a class skill.
Cursed to Learn: A Knowledge Seeker has a dreadful desire to always learn more. He must therefore always put at least 2 skill points into a knowledge skill.
All knowing: Since the Seekers of Knowledge spend their lives learning, they no longer have a cap on the number of skill points they can put in to knowledge skills.
The Way: A knowledge seeker devotes himself to a certain branch of learning, these branches are as follows, Warrior, Mage, and Skilled.
Weapon Learner: Men who follow the Way of the Warrior are experts in the use of all weapons, and can therefore take any weapon proficiency feat at the cost of 4 Skill points.
Weapon Learner II: Now costs 3 skill points
Weapon Learner III: Now costs 2 skill points
Weapon Learner IV: Now costs 1 skill point
Body Beyond Age: One who follows the way of the warrior goes through rigorous daily training, and therefore no longer suffers the negative effects of aging.
Item Creation: One who follows the way of the Mage learns of all the tools around him easily, and may therefore take any Item Creation feat for 4 skill points.
Item Creation II: Now costs 3 skill points.
Item Creation III: Now costs 2 skill points.
Item Creation IV: Now costs 1 skill point.
Most Skilled: One who follows the way of the skilled may hone their abilities as they see fit, they therefore now count every skill as a class skill.
Specialist: He that follows the Way of the Warrior, will master the use of all his weapons, he can therefore take a weapon focus feat at the cost of 4 skill points.
Specialist II: Now costs 3 skill points.
Specialist III: Now costs 2 skill points.
Specialist IV: Now Costs 1 skill point.
Spell Master: One that learns the Way of the Mage goes out of his way to learn new spells, he can therefore spend 1 skill point/spell level to learn a new spell. (This means that the wizard will have more spells in his spell books, and the Sorcerer will know more spells.)
Enhanced Caster: He that follows the Way of the Mage will learn all of the tricks towards casting his spells and can now take metamagic feat for 4 skill points.
Enhanced Caster II: Now Costs 3 skill points.
Enhanced Caster III: Now costs 2 skill points.
Enhanced Caster IV: Now costs 1 skill point.
Skilled One: One that follows the way of the Skilled has a much more diverse tree of knowledge, he can therefore take any feat, other than combat, item creation, and metamagic, for 4 skill points.
Skilled One II: Now Costs 3 skill points.
Skilled One III: Now costs 2 skill points.
Skilled One IV: Now costs 1 point.
Weapon Master: Having lived a long life practicing with many weapons, the Weapon Master becomes proficient in all weapon types.
Toned: One that has mastered the Way of The Warrior has trained his body to nearly perfection, he therefore chooses either Strength, Dexterity, or Constitution and increases it to 30 for 10 skill points.
Item Creator: The Item creator, has practiced the art of crafting for a very long time, he now has every Item Creation feat, as well as a +2 bonus to all craft skills.
Enlightened: One that has Mastered the Way of the Mage has let his mind expand beyond the point of any normal mortal, he can therefore choose either Intelligence, Wisdom or Charisma(Archais and Sanctum as well in Dromolien) and bring it up to 30 for 10 skill points.
Master of his Own: He has spent his life training body and mind for that of which he wills, the one who masters the Way of the Skilled may choose any ability and augment it to 30 at the cost of half of his skill points for that level.
Wednesday, July 8, 2009
Count Rahl Alcare

Count Rahl Alcare - A Character's Tale -
Rahl was born into the Middle Nobility of the Danon Mountains within the Dararun Region . His family's rise to wealth were threefold , Mining , Farming and Politics . Rahl's father , Rolandile , was a stern and oft abusive brute who took to lashing out at the families Enemies , for House Alcare is still one of the most Powerful in the local region . Rolandile , had assasians , and goons at his whims , ready to strike in the shadows to take down the scions of other Noble Houses that threatened his Power . Rolandile had set up a marriage to Shan Marikara , a women of the High Noblity for his son Rahl but , Rahl refused , prefering his studying in Academics and The World Around him .
Rahl's Mother , was another story , she was simply Known as the Hostess . The Hostess tried to Up one the parties of the High Nobility , with their fancy Balls and Endless Parties . She most often Succeeded and Keep Alcare , Grew to accomodate more Space for the Nigh Endless Noble Parties . Rahl was told to look for alliances here , to gain close friends with some of the Other Houses so that if a house war ever broke out , he could be safe by assembling what resources him and his friends could muster .
Rahl's Keep and Childhood home stood outside of a farming Community . It was beutiful with a nearby lake that Rahl often took to swiming in . His Mother always sent Body Guards and spys to keep a protective eye on the young boy , and Rahl believed they always scared away other young children .
Rahl's Older Brother : Fillian , had always been their for Rahl , he protected him from the vengful hand of his Father , The Degedency of their Mother , and even took the fall for childhood tomfoolery on several occasions . Rahl thought that if he never had a best friend in life , that would be enought for he would always have Fillian . But one day that all changed , There was a disturbance in the local mountains , a case of Bewitchment , and Fillian was called upon by the Swords to command some of the local militia . Unfortunately , there was a heavy Avalanche , killing all involved , including Fillian Alcare . When News reached Rahl's ears , before his 15th birthday , he snaped , going into the stable . Rahl knelt near an empty Stable to Weep , when in this fit of Sadness , Objects Began to Float around him - Rahl thought that whatever had killed those men had come down from the mountains- . Telling his father , that the Stable was Bewitched , the Local Stable Boy was killed in an Execution , Carried out by Rahl himself (Forced by his father) . On his 15th birthday Rahl's Father brought him a women , Jana Kedar ,little to Rahl's Knowledge this was the time that Rolandile believed it was Rahl's time to become a man . The Rape of this Women Still Haunts Rahl , much like the Boy he was forced to kill .
After Several Other Incidents of Bewitchments , Rahl began to believe that he was the source of Bewitchment , that he was one of the Soul-less , SomeOne that had Caused his Brother's Death . He was an Abomination , he didn't deserve to live , but yet he knew that he was a good person . Perhaps he thought , that although all others are evil and corrupt he could be the one Man that Used this Curse as a blessing .
And in Memory of His Older Brother , Rahl played the part of the Good Noble , he did what his parent's wanted him to do , for one simple reason : To hide who he truly was . In his spare time , Rahl managed to procure several forbidden Items , One , A Book of LuCathlain Gem and Herb Lore . Rahl managed to read this , and use some Gems and Herbs with his powers of 'Bewitchment' . Rahl also found several LuCathlain spells outlined in those books , but they didn't work , Rahl believes that they are fake spells or else they would have worked . However , He found that if he concentrated on the gems he looks at or wants to find , They Give off a slight glow , and he has developed the ability to use his mind to move light objects . He keeps this secret heavily guarded exept to his closest friends . And these gems give off some of the magickal effects that the LuCathlain book called 'Spells' . Rahl also gained knowledge of the Magickal Uses of Herbs within his Self-Taught Magickal Studies .
Rahl's Education was of the Noble Standard , He was taught how to act like a noble , how to survive in the wilderness , how to read and write , how to swing a sword , How to do basic math , and of course history and religion (the kind nobles have to know)
Shan Marikara , the now 20 year old girl , spurned by Rahl's emotions , is now a powerful enemy of our Hero . She has already sent several Assasins to kill Rahl , but Rahl is more concerned about Her Discovering about his powers .
Mylee Canavra was a good friend to Rahl , she replaced the boy at the stables , where Rahl used to go to Hide . Rahl developed a very deep love for her , She was the brown haired girl who helped her father - the Stablemaster- . She was smarter than most of the Nobles Rahl had met , She was beuty Incarnate , a jewel in pile of Coal . She loved him also , They spent many times 'under the hay' . Once Rahl found out about his 'powers' he was afraid to be around her intamately , in the same manner as they did before . Rahl had her sent away , to where he
doesn't know himself . He told her that he would never love another women as long as she lived, and that one day , he hoped they could share a marital Bed .
doesn't know himself . He told her that he would never love another women as long as she lived, and that one day , he hoped they could share a marital Bed . Rahl regrets doing that to his one and only True Love . He has vowed to find Mylee and Have her hand in Marriage .
Rahl ever since his Brother's Death has also seen his Brother's Ghost several times . Wandering the World . Rahl Belives that an Evil Spiritor used his power to cause the Avalache that night and Rahl is content with finding out who that was . Rahl sometimes wonders if he Could seek out one of the Soul-less from Across the Mountains , in the Far - off Kingdom of Augur , where the spirits of the dead have been known to come back to life .
When Looking at his Father's Mining Maps , there was an Anomally within one of the Scrolls , Something of an Almost Hallowed out Portion of One of the Mines . Rahl thinks that This place was a place where Spiritors could go , given they needed to hide . He plans on One day going to this place and if finding an evil Spiritor deep within the Mountains , Will report them to the Swords of the Soverign (Future Affiliation) .
Rahl's Father , Has also been sending Assasins to kill Rahl off , the Family is now going to one of Rahl's more 'Deserving' Cousins .
Rahl now relies on the friendship he has made since early childhood .
Some of his future plans are to go into a 'self-imposed exile' so that one day , after he has gained some fame , take over his family from the vicious hands of his father . Rahl plans on developing his powers to help others . He plans on going to his families' mines and seeking out the strange 'places of Spiritors' , and if life gets truly horrible Rahl has vowed to Leave to the Lands of the Soul-less , where it is fabled that men carry words of Enchantment and There souls are burned out of their bodies through powerful and black magicks .
Some Secrets about Rahl that only his close friends would now :
- He Has Powers
- He Worships not the Sovereign , but One of the Aspects from around the World , he Worships the Aspect of Spirit but he doesn't know enought about other religions to actually believe in it , He couldn't find any Lore about other Religions other than that Religions other than the One of the State are Tainted and Corrupted , They draw the soul out of the Body with the play toys they give mortals - 'magick' .
Traits of Rahl :
- Martyr : Rahl expects to not die in Vain , and is going to use his powers to help people and set the evils of not only his family but of the World right , he doesn't know how , or if it is possible but he Knows he has to do something .
Seeker : Rahl seeks many forbidden and hidden things .
Renegade : Rahl can not go home , he has imposed himself into exile and expects never to return .
Charming : "No , let me hold that for you my'lady."
Calm : "Yes , I see the Mud-Slide comming for us , So what ?"
Driven : I don't care if I have to spend my Whole life looking for that Girl , I am going to marry Her !
Calm : "Yes , I see the Mud-Slide comming for us , So what ?"
Driven : I don't care if I have to spend my Whole life looking for that Girl , I am going to marry Her !
Kind : "I will go out of my way to help others and I don't play by what Society says is 'the law'"
Merciful : "Ok you tried to kill me , Now get out of here."
Peaceful : "No I will not Raise my Sword to Hurt that !"
Peaceful : "No I will not Raise my Sword to Hurt that !"
If you're not too busy
Could you do a few things for me?
1. Have you finished making all of the town?
2. Could everyone post character backgrounds on blog, I will need them to come up with why my character knows you guys.
3. Could you please make a list of all the nobility in the town, including names and titles.
Thanks
1. Have you finished making all of the town?
2. Could everyone post character backgrounds on blog, I will need them to come up with why my character knows you guys.
3. Could you please make a list of all the nobility in the town, including names and titles.
Thanks
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